Category Archives: Game Reviews

Review: Continuity

Continuity is a puzzle platformer created by a team of Swedish students at Chalmers University of Technology. It’s a game where you complete levels by grabbing keys and opening doors but that’s not all. A level is broken up into several “cards” which you can rearrange to navigate the level.

Both the “cards” game mechanic and the platforming are quite simple but when combined, they makes for some really difficult and brain-wrecking puzzles. It is one of the better puzzle games I have played this year and makes me wonder why no one has thought of this before.

The visuals are simple as well. Your character is a stick man and levels are only black and white with red marking keys and doors. Nothing too fancy to distract you from all the puzzling levels. The music was fantastic. I loved the soft music that played when you were zoomed out, but I wasn’t that big of a fan of the music that played when you were platforming. It gave me a sense of urgency whenever I zoomed in even though there was nothing to be urgent about.

The main gripe I had with Continuity was that some levels were way too easy, even ones towards the end. Still, I took me an hour or two to beat the entire game.

Continuity is great puzzle platformer with a simple, but ingenious, concept that would make M.C. Escher proud.

Review: Star Guard

Star Guard is an awesome little run-n-gunner from Vacuum Flowers. You play as a pixelated green guy shooting lasers at pixelated red guys. I love retro styled games and this one was definitely a blast.

The graphics and sound effects have a simple, minimalist style to them but the gameplay is pure fun. It’s fast paced and each of the level ramps up in difficulty perfectly. Each level also features new red bad guys to destroy, which is great cause if adds variety to the game.

Another thing I loved about it was that the story didn’t take away from the action. The story appeared on the level as typed out messages rather than cutscenes. So if you wanted to, you could just skip right passed them.

One little nitpick I had with the game was the infinite lives and how enemies and mines didn’t reset when you died. With the infinite lives, I found that I didn’t really care if I died. I could just respawn at the nearest checkpoint and plow past the enemies. This really took away the fun and frustration I know and love from retro games and made the final boss way too easy. But I guess this is what hard mode is for.

All in all, Star Guard is a solid game.