
Continuity is a puzzle platformer created by a team of Swedish students at Chalmers University of Technology. It’s a game where you complete levels by grabbing keys and opening doors but that’s not all. A level is broken up into several “cards” which you can rearrange to navigate the level.
Both the “cards” game mechanic and the platforming are quite simple but when combined, they makes for some really difficult and brain-wrecking puzzles. It is one of the better puzzle games I have played this year and makes me wonder why no one has thought of this before.
The visuals are simple as well. Your character is a stick man and levels are only black and white with red marking keys and doors. Nothing too fancy to distract you from all the puzzling levels. The music was fantastic. I loved the soft music that played when you were zoomed out, but I wasn’t that big of a fan of the music that played when you were platforming. It gave me a sense of urgency whenever I zoomed in even though there was nothing to be urgent about.
The main gripe I had with Continuity was that some levels were way too easy, even ones towards the end. Still, I took me an hour or two to beat the entire game.
Continuity is great puzzle platformer with a simple, but ingenious, concept that would make M.C. Escher proud.
